![]() ![]() The space bar does not serve a practical purpose, other than to make a reporter speak in simlish. Similarly to the news helicopter, this has no effect on missions or control, and is merely for entertainment. The logo on the side of the news van can also be found on the blimp (spawned around State Fairs).Modifications exist to change the logo into a real-life television station, such as NBC, CTV, etc.News vans will not go to report on disasters or drive around to search for news, unlike its real-life counterparts.No matter how many times you press the space bar, there will always be a male reporter, never a female reporter.This is also seen with the news helicopter. As with other vehicles in SimCity 4, there is no need to refuel the van.So I’m following on a my replay of this old Simcity 4.In part I I create the city of Leffe, cheap, polluted with good cash flow. The second city, Kriek, will be added next to it, on a basic smaller spot (no hills, no water). The point of this city will be to make one more cheap town but using mods recommended on various websites. Network Addon Mod (NAM: improves road, traffic pathfinding, etc).Less Abandonment (prevent high-wealth buildings from growing in areas that will likely cause them to abandon in the near future) SimPeg was a website created by SimCity 4 modder Pegasus who originally had an account on Simtropolis.Like Simtropolis, SimPeg also has its own downloads section mostly consisting of Pegasus's BATs, as well as its forums section. The forum consisted of CJs, modding, batting, Pegasus's BATs, site news, off-topic, and more. It was revealed on July 5th, 2015, by the Pegasus Productions team on. ![]() Farm Desirability Mod (removes traffic as a factor in farm desirability and allows realistic rural commuter sheds to be built).IH missing $$$ jobs fix (due to a presumable rounding/arithmetic error, almost every IH lot in the game didn’t offer any high wealth $$$ jobs so far, while still creating demand for $$$ residents though).The NAM provides round-about for avenues, so I decided not only to put avenues like in Leffe as obligatory access way from zone to zone but to put them in the middle of zones. If the city was bigger, I’d have considered using avenues inside zones and using highway/freeway as access from zone to zone. Anyway, this map is small, so it’s looks like this. I also started to produce energy to sell but that does not seem really worth it (not expensive enough): I did not invested much in public services, focusing on making one more polluted easy cash city. The traffic works fine, without obvious bottleneck. Obviously, since and change the road layout and started using NAM as the same time, it’s not clear whether this layout is really superior the one in Leffe, though. Oddly enough, maybe due to the proximity of Leffe, that is mainly residential and industry, I had a lot of demand for commercial zoning. So as result, I get some commercial area with high land value and less industry than what I was going for initially, I was not entirely free to do whatever the frak I wanted. So I end up with a town that makes not so much cash (+500 per month at most, while Leffe does something like +5000 easily), with a way smaller population (as expected considering the avaiable space) but nonetheless with almost as many commercial jobs than in Leffe. ![]()
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